FC Iowa Help Desk!
SimCity 3000TM
Essay
Abstract
City Model
Presentation
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SimCity 3000TM
-- How To
Get Started
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Decide
on your terrain, using the TERRAIN EDITOR
before you start playing. Make
sure you leave a few flat spots to develop as it gets expensive to
modify the terrain while playing the game. It'll cost you nothing
while in the terrain editor.
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Start
your design in the Year
2000 at
the "EASY"
level. Why make the game harder than it has to be!
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Make
sure you turn the DISASTERS
off! You only have a limited amount of time and you don't want
to spend it rebuilding or fighting disasters.
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Use
AUTOBUDGET.
If you build it right, you won't have to worry about the budget.
Every couple of years, pause the game and check the budget to make
sure your city is making money.
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NOW YOUR READY TO START!
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POWER UP!
Keep the game paused and look for a location to place a power plant.
Select a power plant (Recommend starting with an oil power plant).
Locate the power plant near the edge of your city. You may want
to supply excess power to your neighbors at some point. Eventually
when your city grows larger you should try to replace your power plant
with a power plant that is more efficient and pollutes less.
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ZONE THE LAND!
Start with INDUSTRIAL
(the place Sims work) and RESIDENTIAL
Zones (the place Sims live). Begin with a 1:1 ratio of
INDUSTRIAL
to RESIDENTIAL
. Leave room for roads, rail, commercial zones, fire and police
stations. You'll need to put these in later when your city begins
to grow. In the beginning, don't zone more than one or two areas
and keep your zones fairly close to each other. Sims don't like
to travel too far to work! Zone three or four areas to begin
with then see how things develop after adding roads and power.
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ADD ROADS!
Connect and surround zones with roads. Only build as much as
you need for the Sims to develop (The
FOUR TILE RULE
- Sims will only develop four tiles away from roads, rail or subways).
Plan for future rail, bus stations and subway connections as necessary.
You'll build these later when you have more money and the Sims demand
it!
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POWER TO THE MASSES!
Power
up the zones by placing power lines between the power plan and the
zones. Connect the closet zone first. If the zones are
within four tiles of each other you only need to add power lines to
the first zone and then the Sims will power the rest.
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START BUILDING!
Start
the game and watch the Sims go. You should see evidence of the
Sims work almost right away, if you got it right!.
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CHECK YOUR PROGRESS!
How
did the Sims like your initial design? Any zones not develop?
You may need to add more roads or power up zones. Us the
"QUERY"
tool to find out the status of zones and/or existing buildings.
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IMPORTANT TIP!
Check
RCI
DEMAND INDICATOR near the bottom
of the screen. Follow this closely and you'll almost guarantee
success. If the bar is on top the Sims demand more of this zone,
on the bottom means less. Don't zone too quickly or you may
run out of money!
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IMPORTANT TIP!
Follow
the SCROLLING TICKER
Near the bottom of the
screen. It offers important advice, identifies rewards, neighbor
deals, water shortages and other events. Learn to ignore non-essential
requests. Sims tend to complain before they really need things
(just like in real life!). Most of the time they'll wait, but
don't make them wait too long!.
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IMPORTANT TIP!
SAVE
OFTEN!
You may want to save the file as a different file each time you save
so that you can go back to the previous file if things go bad!
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REPEAT
ABOVE (except the power
plant). Grow slowly and skimp on services (i.e., police, fire,
hospitals, schools, etc...) in the beginning. Only provide the
bare minimums. Just remember, you WILL
need to add them eventually.
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JUDGE YOURSELF!
Using
the score sheets found in the teacher/mentor handbook, score your
city to see where you excel and where you need improvement.
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ASK FOR HELP!
If
the Sims just don't seem to cooperate, and you can't get your city
to grow or you're broke and stuck with too many loans, don't give
up. Get help instead! Ask your teacher, mentor or contact
your regional coordinator at r.griffith@cedar-rapids.org.
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IMPORTANT TIP!
Get
more tips or pose questions on the online forum at
www.futurecity.org
or
search the knowledge neighborhood at
www.sc3000.com.
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DEADLINE!
JAN
7TH
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